2014-08-03 19:30 GMT+02:00 Ralf Mardorf <ralf.mardorf@xxxxxxxxxxxxxx>: > On Sun, 2014-08-03 at 17:06 +0000, Fons Adriaensen wrote: >> On Sun, Aug 03, 2014 at 06:22:53PM +0200, Carlos sanchiavedraz wrote: >> >> > - Pick a mirror >> > - From your listening position perspective and moving the mirror (you >> > know, with its back to the wall), find the areas where you see the >> > image of your speakers reflected in the mirror. It's better to have >> > some helping hand so you can stay seated in your LP. >> > >> > The point is: if you see the speakers/the light reflected from the >> > speakers that gets to your eyes bounced from the mirror, then the >> > sound will get to you bounced on those areas as well. >> >> Take that with some very big lumps of salt. >> >> For at least half of the audible frequency range, the wavelenght of >> sound is comparable or larger than the typical sizes of objects that >> surround us. Which means that sound will not behave as light. This is >> the main reason why so many people have a completely wrong idea of how >> sound waves interact with objects or a room. > > Even if sound waves would behave like a ball thrown against the wall, > the nominal dispersion angle, the angles of the walls etc. pp. still > would be ignored by this mirror test, not to mention that we aren't > horses, with our eyes at the side of the head, were our ears usually > are. > > _______________________________________________ > Linux-audio-user mailing list > Linux-audio-user@xxxxxxxxxxxxxxxxxxxx > http://lists.linuxaudio.org/listinfo/linux-audio-user Well, maybe next time I should just shut up :). Just for the record, this information I learned from someone who was no newbie in this matters. -- C. sanchiavedraZ: * NEW / NUEVO: www.sanchiavedraZ.com * Musix GNU+Linux: www.musix.es _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user