On Wed, May 16, 2012 at 11:02 AM, Thomas Vecchione <seablaede@xxxxxxxxx> wrote: > This is exactly what I am doing for SFX design for tube in phase 1 > actually. When I started about 3/4 of the shots there wasn't any animation > for, just storyboards. Now that is significantly down, but I am often still > laying in sounds with just basic timings and ideas of animations at best. > > Not quite the same as composing, but in some ways not to different either. > I just need to write a SFZ to handle foley noises etc. sometime:) It's similar in many ways (I've done some SFX work, too), except almost everything has to hit. The hardest thing I had to do was an animated bouncing ball, bouncing on the ground and against a wall. -- Brett W. McCoy -- http://www.brettwmccoy.com ------------------------------------------------------------------------ "In the rhythm of music a secret is hidden; If I were to divulge it, it would overturn the world." -- Jelaleddin Rumi _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user