Re: Editing zynadsuxfx/yoshimi patches?

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Hello!
OK, then I think I'd prefer it the Bristol way. Basically that kind of Vi-interface and an optional commandline. I suppose this kind of interface is so handy, one should endevour to write a small library for it. Something C++ based perhaps, that can easily be filled with all the necessary data. Only, if you think ncurses (as in screen based) one would have to think of a good standard way to move between elements, levels and values. Manageable, but worth to think about for some time, since it should be as intuitive as possible, if one undertakes it and invests the time. Good question: Do you know of any other text-based app, that would have a structure like that? I mightr think of links2's menus, but it's not quite the same and they just throw you back into the browser window, when you're done editing.
  Just idly thinking aloud.
  Warm regards
          Julien

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