Re: State of the art GUI

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On Sat, Jan 29, 2011 at 2:38 PM, Paul Davis <paul@xxxxxxxxxxxxxxxxxxxxx> wrote:
On Sat, Jan 29, 2011 at 4:41 AM, Nick Copeland
<nickycopeland@xxxxxxxxxxx> wrote:
> On the subject of android phones, only a small selection of them and other
> smartphones/tablets actually have keyboards. Surely item #7 for having
> keyboard accelerators for every function is a bit of a misnomer if you are
> talking about State of the Art? This is definitely not a must have.

alexandre's second list concerned usability, and although its clear
that some platforms do not have or need good keyboard driven
approaches, people are not going to be mixing multitrack audio on
android phones for a while yet. the keyboard is still an incredibly,
incredibly efficient man/machine interface, when it exists.

i believe that it is/was the lack of such an approach that played an
important role in alex & chris deciding to start OOM, for example,
because they are both aware of the incredible speedup it provides for
professional (read "deeply familiar") users compared to point (with
mouse or finger(s) and click methods.


+1

Touch interfaces, voice (and eventually mind) control - pah! You will have to prise the keyboard and terminal from my cold, dead hands! :D I certainly prefer GUIs that let the user decide if they want to use it primarily or entirely with keyboard or mouse instead of trying to enforce one way or requiring a combo of the two.

Somebody (David?) brought up GUIs that resize well to different display sizes- now that certainly is a worthwhile, non-superficial feature of a modern GUI.
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