On Fri, Jan 28, 2011 at 4:10 AM, <fons@xxxxxxxxxxxxxxx> wrote: > I'd be interested to know what, in your opinion, makes a GUI 'state > of the art' as opposed 'late 90s'. In other words, a list of features, > properties etc. as opposed to just an example to look at. Transition effects, dynamic scrolling, 3d effects, etc. http://www.youtube.com/watch?v=DcGTNyq9b0s http://www.youtube.com/watch?v=xoo_Ows1ExU&feature=related http://www.youtube.com/watch?v=U7IgwNrcln8&feature=related See comments on QML in http://code.google.com/p/ytd-meego/wiki/CitizenJournalismWithYoutubeDirectForMeego ( http://appdeveloper.intel.com/en-us/blog/2011/01/18/winning-meego-content ). An excerpt from my paper above, describing QML features which permit construction of GUIs which change their presentation and style based on screen realestate available (e.g. netbook, handheld vs desktop): ///////////////////// In the code example above, note the "declarative" aspects of the code, which are implicit in the sizing constraints: for example, "parent.width" sizes all the children to be the same size as their container, without requiring explicit procedural code. The declarative style means one need not worry about the procedural order of creating the UI elements and their parentage. With QML, Application state ( http://doc.qt.nokia.com/4.7/qdeclarativestates.html ) is handled declaratively, as is keyboard-focus ( http://doc.qt.nokia.com/4.7/qdeclarativefocus.html ) and dialog state. Declarative layout allows conditional visibility coding, changing the visibility of elements depending on the screen size and application state/context. This can enable the same application, and the same code-base, to support a wide range of device form factors and screen sizes. Sizing of GUI elements can be declared relative to the toplevel window's size, which enables screen-size and resolution independent layout ( http://wiki.forum.nokia.com/index.php/Device_Independent_Layout_for_QML ). Should the application need to target all manner of screen sizes from desktop to handheld, very different GUI designs are needed: this can be accomplished by creating multiple QML layouts, and using conditional expressions to make the visibility of certain elements change depending on the screen size. //////////////// -- Niels http://nielsmayer.com _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user