On Sun, Feb 7, 2010 at 6:19 AM, Frank Barknecht <fbar@xxxxxxxxxxx> wrote:
Yes indeed -- SuperCollider has a fantastic pattern system that's ideal for this. You program a pattern and create the synths, then over time, in realtime, you can modify and change the patterns (and synths, and effects, and everything else).
There's a good-sized learning curve, but H. James Harkins has created a fabulous guide/tutorial that focuses on the right things: http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/build/Help/Streams-Patterns-Events/A%20Practical%20Guide/PG_01_Introduction.html .
This really is an amazing way to make music. If you haven't tried SuperCollider, I can't recommend it enough -- it's the power of Csound combined with the natural realitime capabilities of pd, plus a lot more.
micromoog
The modern equivalent to what you describe could be live coding in Pd,
SuperCollider etc., e.g. http://www.youtube.com/watch?v=9zKzxqN5mUI or
http://vimeo.com/5272693
Yes indeed -- SuperCollider has a fantastic pattern system that's ideal for this. You program a pattern and create the synths, then over time, in realtime, you can modify and change the patterns (and synths, and effects, and everything else).
There's a good-sized learning curve, but H. James Harkins has created a fabulous guide/tutorial that focuses on the right things: http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/build/Help/Streams-Patterns-Events/A%20Practical%20Guide/PG_01_Introduction.html .
This really is an amazing way to make music. If you haven't tried SuperCollider, I can't recommend it enough -- it's the power of Csound combined with the natural realitime capabilities of pd, plus a lot more.
micromoog
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