Re: To improve Linux audio tools: a Blender like idea

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Paul Davis wrote:
> On Wed, Aug 26, 2009 at 10:29 AM, Francisco
> López<lopezfrancisco1985@xxxxxxxxx> wrote:
>
>   
>> I'm really no expert and never intended to make THAT kind of work, but I
>> think we'll encounter some technical issues if we try to do that with free
>> audio software under linux.
>> For starters, it should require a lot of Library Stacking. Do we have a LOT
>> of different great quality orchestral free sample libraries?
>>     
>
> The libraries don't have to be free. They have to be in a format
> understood by free software. LinuxSampler understands several such
> library formats, and is an extremely, extremely efficient sample
> playback engine. It can do more than almost any commercial sample
> playback software on the same hardware.
Jan the maker of the soundtracks doesn't agree with you:

> As for LinuxSampler, the sad fact is that virtually all 
> state-of-the-art libraries come either in Kontakt format or embedded 
> into proprietary player engines. Libraries that LinuxSampler can read 
> (namely, GigaStudio and Akai) are getting more ancient by the minute, 
> as sampling technology is leaping forward at a break-neck speed right 
> now. Make no mistake: I thoroughly hate the fact that every sample 
> developer out there has switched to marrying his content to a certain 
> piece of software, and I'd love to see LinuxSampler succeed anyway 
> (after all, there are lots of uses for samplers besides playing 
> commercial libraries, especially in electronica). For the time being, 
> though, I have to go with the flow, as falling back to old libraries 
> would be a massive step backwards for me.
http://www.blender.org/forum/viewtopic.php?p=74533#74533


\r




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