Arnold Krille wrote: > On Wednesday 26 August 2009 13:45:01 Ray Rashif wrote: > >> Yes, I see that. However, it's one and the same. Soundtrack or not, Blender >> or not, it's a major initiative and undertaking to (1) stress-test our >> audio tools against industry standards and (2) reach out to the masses, >> resulting in (3) a byproduct for eg. a soundtrack for an "open" film. >> Too loose and fragmented to begin with (whereas for Blender it pretty much >> dominates its "market" and is _really_ industry-ready), if you ask me. >> > > I don't get it. > Why are you asking whether linux audio is ready for production usage? > There are already commercial products using linux audio for production usage. > There are already studios using linux audio to produce music for money. > Can you name some of them? > Doesn't that answer the question? > > The real question is: why didn't the blender-project use free linux audio > tools for the soundtrack? > And the answer is there in the response from composer: They aren't normally > working with linux audio and couldn't afford (mostly due to time constraints as > they say for themselves) switching linux audio. Which I can understand. And > which you have to fight, because ideally all projects have a fixed time-frame > and if you don't start with using linux at one time, you will never... > > Arnold > > ------------------------------------------------------------------------ > > _______________________________________________ > Linux-audio-user mailing list > Linux-audio-user@xxxxxxxxxxxxxxxxxxxx > http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user > _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user