Re: To improve Linux audio tools: a Blender like idea

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Arnold Krille wrote:
> On Wednesday 26 August 2009 13:45:01 Ray Rashif wrote:
>   
>> Yes, I see that. However, it's one and the same. Soundtrack or not, Blender
>> or not, it's a major initiative and undertaking to (1) stress-test our
>> audio tools against industry standards and (2) reach out to the masses,
>> resulting in (3) a byproduct for eg. a soundtrack for an "open" film.
>> Too loose and fragmented to begin with (whereas for Blender it pretty much
>> dominates its "market" and is _really_ industry-ready), if you ask me.
>>     
>
> I don't get it.
> Why are you asking whether linux audio is ready for production usage?
> There are already commercial products using linux audio for production usage.
> There are already studios using linux audio to produce music for money.
>   
Can you name some of them?
> Doesn't that answer the question?
>
> The real question is: why didn't the blender-project use free linux audio 
> tools for the soundtrack?
> And the answer is there in the response from composer: They aren't normally 
> working with linux audio and couldn't afford (mostly due to time constraints as 
> they say for themselves) switching linux audio. Which I can understand. And 
> which you have to fight, because ideally all projects have a fixed time-frame 
> and if you don't start with using linux at one time, you will never...
>
> Arnold
>   
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