Yes, I see that. However, it's one and the same. Soundtrack or not, Blender or not, it's a major initiative and undertaking to (1) stress-test our audio tools against industry standards and (2) reach out to the masses, resulting in (3) a byproduct for eg. a soundtrack for an "open" film.
Too loose and fragmented to begin with (whereas for Blender it pretty much dominates its "market" and is _really_ industry-ready), if you ask me.
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