hollunder@xxxxxx wrote: > On Tue, 25 Aug 2009 20:36:29 +0200 > Grammostola Rosea <rosea.grammostola@xxxxxxxxx> wrote: > > >> Hi all, >> >> >> I'm pretty impressed by the work and way of organization by the >> Blender Foundation. >> >> http://www.blender.org/ >> http://durian.blender.org/ >> >> They use open video projects to improve their 3d software. And those >> projects looks pretty professional. The movie is even shown on the >> main film festival in The Netherlands and the project got attention >> on some big tv programs in at least The Netherlands. >> >> Maybe this concept could be useful to improve and promote Linux audio >> tools too. >> >> For example: >> >> - contact a professional record label/ studio to make a record only >> made with FLOSS software >> - contact professional musicians/ bands/ >> - contact professional mixing/mastering engineers. >> - make a cd and some live gigs/touring >> - make money by sponsors/funds/donations >> >> I think those 'professionals' doesn't have to be Linux musicians in >> my opinion, but good musicians/ engineers in the first place. Of >> course they should have interest in the project. and of course some >> expert in the Linux audio community could join such a project. >> >> The project could be managed by an Ardour team and/ or Linuxaudio.org >> for example, like the Blender Foundation is managing the open movie >> projects. >> >> At the end of such a project: >> >> - you have a nice cd and maybe some nice gigs (on festivals) >> - you show the people what is possible with FLOSS audio tools and so >> you promote it >> - the audio software tools has been improved to get the project done. >> >> Kick off next LAD conference? >> >> >> Regards, >> >> \r >> > > Well, I just read through the project durian description[1] and noticed > that they don't use FLOSS for audio, they only recommend to > include free software in the external providers pipeline. > > So why not start there and see that the blender projects use FLOSS for > audio as well? > > One problem in the past apparently was 5.1 audio, I don't know if there > is a sane working way to do that yet. If not, maybe it should be done > the way they do it with blender itself and have the blender foundation > pay someone to work on it. > > [1]http://durian.blender.org/about/ > > > I did that, see thread: Blender Open Movie Projects: Soundtrack made by Open audio tools!? \r _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user