Hi, > I'm new to ardour and would like to know how you created this "channel > strip". I am accustomed to certain features already being part of each > channels/tracks strip, like eq, under Windows recording apps, but have > found this isn't the case with ardour. > Could you please explain how you did this, thanks. Well, I don't know if we mean the same, but I just put the desired effects into the ardour-track in the mixer window. Nothing special. Check out this mixer strip: http://ardour.org/files/manual/images/mixerstrip.png The plugins "Barry's Sa....", "Allpass de..." and "AM pitcha..." are the plugins. And that is where you can load, unload, bypass, etc. the plugins. > Try inserting the "Artificial latency" plugin from the swh-plugins > mhmmm... that doesn't work. However, the latency of the swh plugin gets > compensated like it should be. > Those two statements contradict each other. What exactly is not working on it? How exactly are you using it? Hi. I did what Lars suggested, I tried inserting the "Artificial latency" plugin from the swh-plugins package after the VSTs. I understood "After the VSTs..." as loading it into the same channel strip right after the VST plugins. The channel routing is now: Audio -> Stereo Bus -> VST plugins -> swh artificial intelligence -> Ardour Fader/Panning ... -> Master Out. Then I tried to change the delay value of the swh plugin. The Swh plugin itself doesn't produce any effect. The VSTs are still delaying the channel without getting compensated. Am I doing something wrong? Thanks in advance. Best, Sebastian. _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user