On Thu, 2007-02-22 at 15:53 -0500, Rick Wright wrote: > This is true, but as Folderol wrote, 32 bits should be *plenty* of > dynamic range for audio. In fact, it has been argued that ~22bits is > sufficient as beyond this you get into the h/w noise floor, hearing > limits, etc. 32 bits of resolution gets you close to the *thermal* noise floor. i.e. your recording contains noise contained by brownian motion. not very useful. 32 bits of IEEE floating point gives you 24 bits of resolution and a bunch of bits for an exponent to allow summing without clipping. --p