crystalspace is not the best engine around... there is also ogre and a few others. i wrote one myself in python, which is usually fast enough. i also strongly object doing any game in c++, which i believe crystalspace is written in. it's simply not worth the effort. On Sun, 2006-11-19 at 21:51 +0100, Esben Stien wrote: > "Leonard \"paniq\" Ritter" <paniq@xxxxxxxxx> writes: > > > the gpl is based to source code and focused on maintenance. it > > doesn't apply to content > > With CEL, using crystalspace, you can pretty much make a complete game > in XML. With a free content database of audio, 3d models, video, > textures, etc, there will pop up "games" everywhere. > > The word game limits creativity. We all be walking in 3d space some > day, in different environments, jumping from one environment to > another through portals, maybe with their own laws of physics;). This > is the future of the Internet. > > In these worlds, you may do shopping, checking out products, you may > play table tennis, water ski, walk the mountain, ride a bicycle, drive > a car, frag friends, etc. > > With free content databases and free software engines, you're pretty > much home free easily constructing new worlds for people to explore. > -- -- Leonard Ritter -- http://www.leonard-ritter.com -- http://www.paniq.org