On Sat, 2006-07-08 at 11:37 -0700, Florin Andrei wrote: > On Fri, 2006-07-07 at 19:57 +0200, Frank Barknecht wrote: > > > As Dave P. wrote, if a real *groove* is wanted, editing a lot of stuff > > like timings and velocities by hand and ear is the usual way to work. > > Obviously one takes this hard and time consuming road, because just > > adding gaussian or other randomization is not achieving satisfying > > results for the goal at hand. > > A potentially good but certainly expensive method would be to record > many expert human players and analyze their playing. Some kind of > patterns must emerge. > Then try and reproduce that in software. > How does Hydrogen's humanize feature work? It certainly sounds good. Maybe that could be broken out into a standalone app? Lee