"Loki Davison" <loki.davison@xxxxxxxxx> writes: > Any ideas? The wave equation?;). Use of partial differential equations, definite integrals and Bessel functions. There are some algos you can use realtime, though they demand alot. Use of the Rabenstein algorithm: http://www.lnt.de/LNT_I/research/projects/soundsynthesis/index.php?lang=eng Maybe you can chop parts of it up spread them out on the network?;). Like realtime raytracing projects using 100 CPUs and more. Have you done any work on non realtime synthesis?. I'm very interested in this and I'm playing with octave and r now. I don't necessarily want to recreate a real drum. I'm looking for that dirty sound; the crushed cardboard box sound, the hit on trashcans and having control of all it's parameters;). We can probably do such extensive algorithms realtime in the near future. -- Esben Stien is b0ef@e s a http://www. s t n m irc://irc. b - i . e/%23contact [sip|iax]: e e jid:b0ef@ n n