Re: Smack ideas. What else do people want in a drum synth?

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



"Loki Davison" <loki.davison@xxxxxxxxx> writes:

> Any ideas? 

The wave equation?;). Use of partial differential equations, definite
integrals and Bessel functions. There are some algos you can use
realtime, though they demand alot. 

Use of the Rabenstein algorithm:

http://www.lnt.de/LNT_I/research/projects/soundsynthesis/index.php?lang=eng

Maybe you can chop parts of it up spread them out on the
network?;). Like realtime raytracing projects using 100 CPUs and more.

Have you done any work on non realtime synthesis?. I'm very interested
in this and I'm playing with octave and r now. I don't necessarily
want to recreate a real drum. I'm looking for that dirty sound; the
crushed cardboard box sound, the hit on trashcans and having control
of all it's parameters;).

We can probably do such extensive algorithms realtime in the near
future.

-- 
Esben Stien is b0ef@e     s      a             
         http://www. s     t    n m
          irc://irc.  b  -  i  .   e/%23contact
          [sip|iax]:   e     e 
           jid:b0ef@    n     n

[Index of Archives]     [Linux Sound]     [ALSA Users]     [Pulse Audio]     [ALSA Devel]     [Sox Users]     [Linux Media]     [Kernel]     [Photo Sharing]     [Gimp]     [Yosemite News]     [Linux Media]

  Powered by Linux