Re: Smack ideas. What else do people want in a drum synth?

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On 3/3/06, Lee Revell <rlrevell@xxxxxxxxxxx> wrote:
> On Thu, 2006-03-02 at 18:14 -0800, Mark Knecht wrote:
> > On 3/2/06, Loki Davison <loki.davison@xxxxxxxxx> wrote:
> > > I am searching for ideas for what to add next to smack (
> > > smack.berlios.de ). Any ideas? I.e what drum sounds do you want
> > > synthed that smack doesn't do. Has anyone got ideas for other drum
> > > algos or patches etc? I've got to add something cool to the next
> > > release apart from just neatening it up... ;-)
> > >
> > > Loki
> > >
> >
> > Hi,
> >    I've never used smack so take this with a grain of salt, but give
> > it info about time signature and then add some features to allow smack
> > to jam a bit. Let it add a few beats here and there, semi randomly,
> > but sensibly like a drummer would do. Let it add ghost notes like the
> > stick hitting a second time softly behind the first beat. It adds a
> > lot of realism. There was a program along time ago called (IIRC)
> > Jazz++ that had some sort of drum programming language that could do
> > this sort of stuff. While it sounds crazy I use Groove Agent which
> > does an excellent job of htis sort of thing.
> >
> >    Just some thoughts.
>
> Can't Hydrogen do that (with samples rather than synthesis)?
>
> Lee


Not to point this out again... but... smack doesn't have any
sequencing in it. I use a sequencer for that, like seq24.  Smack is
just a synth. Any ideas regarding drum sounds (synthesis) not
sequencing? I.e any drum sounds you are dieing to have (synthed) that
smack doesn't do.

Loki


[Index of Archives]     [Linux Sound]     [ALSA Users]     [Pulse Audio]     [ALSA Devel]     [Sox Users]     [Linux Media]     [Kernel]     [Photo Sharing]     [Gimp]     [Yosemite News]     [Linux Media]

  Powered by Linux