Thank you Carlo, for that delightful summary of recording/mastering processes! Definitely worth a cut & paste. :D And your 'brainstorming' ideas are intriguing. You one "wild and crazy guy"! -Maluvia >Experimentation is your friend... Quick some-up: > >* Compressor > >Is used to decrease the dynamic range of music. Given a certain peak >level, the music will sound louder if you compress is. The price is you >will have less dynamic range. Is used heavily on dancefloor tracks to >make the sound more aggressive. > >* Limiter > >Good for shaving off the five or six peaks in a track that keep you from >making it louder. Similar use than compressor but more radical. > >* Chorus > >Is used to make one voice sound like several chipmunk voices. (actually >only several voices, the chipmunk effect can be a side effect) > >* Phaser > >Is used to make guitars and other instruments sound like 60s space movie >sound effects. > >* Flanger >A type of phaser that makes the signal sound new-agey... often used to >make guitars sound more fluid (or by ill-timed guitarists to mask where >one note starts and the other ends) > >* Bode Frequncy shifting > >Hey I'd like to know that one myself! > >* Filters > >Mutes or severely reduces certain frequencies out of a signal. > >Low pass: Mutes the higher frequencies and lets the lower ones pass >High pass: The opposite >Band pass: Takes a given frequency (band) and mutes whats much lower > or much higher >Comb: Like a band pass with lot's of very steep bands > >Are often used to make electronic sounds less sterile > >* Equalizers > >A very weak filter used for fine-tuning the sound of music while >preserving the basic sound > >* Vocoding: Translates a signal into mathematical values with which it >can be re-constructed later. Altering the signal while it's mathematical >can change the signal a lot. Extensively used in dance music, especially >by male producers with high squeaky voices. > > >This is only my own experience that comes from playing with stuff a lot, >nothing authoritative... As for books I'm not aware of anything on-line >but studio engineers want fame too sometimes so there's plenty of books >around on the subject if you don't mind buying one :) > >Carlo