Hello again, I have another question for you all: can the Ingo's realtime kernel fixes be implemented as a module? (I know that it sounds silly, but I had to ask) Here is my situation. I am running FC4 on an AMD64 (with a 32-bit os because PD's arrays dont work in 64-bit) and a hammerfall card. I am using the standard kernel because rpm.livna.org has an ATI kernel module that allows me to use my graphics card as it should be used. I used to use Ingo's realtime kernel patches, but I was gambling that speeding up drawing to the screen might save me as much time as the realtime patch. WRONG! I used to be able to run jackd with 128 frames per period and 2 periods per buffer (~5ms), but now for the same occasional xrun I need 512 frames per period (~20ms). Ugh. Can I have my cake and eat it to - have the standard kernel and install the patch as an rpm (ATI=good && sound=good)? Or do I have to build a new kernel using Ingo's patches, then build the ATI kernel module seprately as well? Is a realtime patched kernel even compatable with the ATI module I wonder. So many questions: can anyone help? Thank you for your continued support, -thewade