> The Ardour web site says "Ardour is not a sound file editor." > > Isn't editing sound files a big part of the process of getting music > from the instrument to the CD? Before using Ardour, I spent lots of we've discussed this a lot on #ardour. some people think we should take some existing ardour widgets and use them for soundfile editing. some people point out that audacity/rezound/sweep/snd are way more advanced than anything we could do in any reasonable time. in fact, as you point out: > [...] Audacity which, though very limited in many of the features > that make Ardour so powerful, is a very powerful and intuitive sound > file editor for many of the basic editing jobs you end up doing after > the musicians have gone home and you are stuck with what you recorded. and if you tried snd, your mind might melt down as you began to understand what it could do :) > For instance, you need to amplify a small section of a track (more than > the 12 dB you can get with Ardour's envelope and mixer gains). Or you you might want to check out the contex menu for regions and its "normalize" option. > First of all, (please correct me if I'm wrong) Ardour says it is trying > to be a Pro-Tools type application but I can't imagine that Pro-Tools > doesn't have built-in sound file editing. it does, but compared to soundforge or bias peak or even cooledit, it sucks eggs. and since we're not here to try to make lots of money and lock you into our tools, it doesn't make much sense to to compete with existing editors. the preferred solution is to see ardour be able to fork off your preferred editor to work on a given region. this will be implemented post-2.0. for now, to do something vaguely equivalent, context-click on a region and select "export". edit the resulting file, reimport it into ardour. not very convenient as far as workflow, hence our other plans.