> ardour was written primarily with capture, not arrangement of existing > samples in mind (mostly because that's how most good music gets made, > even today). as it evolves towards the kinds of audio manipulation that > are centered on pre-existing samples, this is an example of the kind of > issue we need to address. Ardour is great but, but the good music records live generalization is wrong. I use csound 5 and it allows me to render at a ridiculously high sample and control rate if I choose to do so, with scoring accuracy beyond any live midi input. So I start with pre-rendered lines that I will import in to ardour on a channel by channel basis. I can think of tons and tons of situations where in serious music you will start with individual lines recorded somewhere else. Remixing, taping of live shows on portable multitracks, etc. Right now that is a weak area, I had way too much trouble importing simple audio files including a total crash when I accidentally clicked a .sfk instead of a .wav. ( had to kill jack and ardour ). > i don't agree that automatic resampling is a desirable goal anyway. i > agree that it should be an option for the user, but again, if you are > concerned about audio quality, then applying per-region resampling is > aburdly expensive. i don't see it harkening back to the old days - i see > it as an indication that people don't have their sample libraries set up > to match their studio configuration. switching back and forth between > SR's is an indication to me that you don't believe in whatever > configuration you have. I agree there, the user should choose explicitly what happens in that situation. My biggest beef with aroud is that there are no obvious hot keys, and no obvious pull down menu or section for making them. My favourite part about Sonar ( IMHO the best user interface for a daw ever ) is how easy it is to change how you control the app. However, these are all meant to improve a fantastic project. Iain