Re: FOSS DAW recommendations

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



I recently had a demonstration where the mics were wired wrong and so
the two "stereo" channels I recorded on were mixed up.  You think I
managed to split the tracks into mono in order to salvage two usable
tracks?  No beef.  I'd have had to do a stem export and reimport.  Or
something.  Didn't really fit in the demo time frame.

Hi, may I offer some technical perspective:
I'm no Ardour expert but I've studied a few areas in detail.

Correct me if I'm wrong. I'm curious if I've actually got this right.

With the MusE Sequencer, the 'splitting' you describe is easy.

The two halves of a stereo track can be further routed to any
 other tracks, mono or stereo. In fact /any/ channels from any
 track can be routed to any other track's channels individually.

How does MusE accomplish this, while Ardour seems to /enforce/
 track channel routing compatibility?

For one reason only: The panner.

You see, MusE does not yet have /true/ multi-channel tracks
 beyond 2 channels - except for synth tracks: we do support
 all multi-channel synths.

(The extra channels of such a synth track can be routed elsewhere,
 the first two are presented on a mixer strip. In other words,
 we don't yet have multi-channel wave tracks so you can't just
 take all the synth channels and route them to one wave track,
 you must split them up and send to several wave tracks.)

Therefore, currently our 'panner' is just fine - it looks
 the same whether for a mono or stereo track. MusE magically
 manages to route all signals properly.
For example, if you route /two/ of a stereo track's output
 channels to some other /mono/ track, while /also/ routing
 those channels to some other /stereo/ track, MusE's panner
 'just works' correctly, as a panner for the former and a
 balance for the latter.

FYI: To ease user routing, instead of having to route individual
 channels like that, we support a concept called 'omni routing'
 where you just make /one/ connection from the source track to
 the destination track and MusE automatically figures out how
 to mix all those channels together - and most importantly
 how to pan or balance - depending on the number of source
 and destination channels. It also works for multi-channel
 synth tracks - you can route all 16 channels of drumgizmo
 into some other multi-channel plugin, with just one route.


Anyway I digress...

Full, true multi-channel tracks for MusE have been on my mind,
 of course. And with that came a question:
Since we allow such 'free-form' channel-to-channel connections,
 then how the heck would the panner work with multi-channels?
What panner will we show on each mixer strip?

You see, it's /impossible/ with a single all-purpose panner
 like MusE currently has.

So that's why I believe Ardour enforces such routing
 compatibility, because of the panner.

Am I right, or way off again?

Tim.
The MusE Sequencer project.
_______________________________________________
Linux-audio-user mailing list
Linux-audio-user@xxxxxxxxxxxxxxxxxxxx
https://lists.linuxaudio.org/listinfo/linux-audio-user



[Index of Archives]     [Linux Sound]     [ALSA Users]     [Pulse Audio]     [ALSA Devel]     [Sox Users]     [Linux Media]     [Kernel]     [Photo Sharing]     [Gimp]     [Yosemite News]     [Linux Media]

  Powered by Linux