I recently had a demonstration where the mics were wired wrong and so the two "stereo" channels I recorded on were mixed up. You think I managed to split the tracks into mono in order to salvage two usable tracks? No beef. I'd have had to do a stem export and reimport. Or something. Didn't really fit in the demo time frame.
Hi, may I offer some technical perspective: I'm no Ardour expert but I've studied a few areas in detail. Correct me if I'm wrong. I'm curious if I've actually got this right. With the MusE Sequencer, the 'splitting' you describe is easy. The two halves of a stereo track can be further routed to any other tracks, mono or stereo. In fact /any/ channels from any track can be routed to any other track's channels individually. How does MusE accomplish this, while Ardour seems to /enforce/ track channel routing compatibility? For one reason only: The panner. You see, MusE does not yet have /true/ multi-channel tracks beyond 2 channels - except for synth tracks: we do support all multi-channel synths. (The extra channels of such a synth track can be routed elsewhere, the first two are presented on a mixer strip. In other words, we don't yet have multi-channel wave tracks so you can't just take all the synth channels and route them to one wave track, you must split them up and send to several wave tracks.) Therefore, currently our 'panner' is just fine - it looks the same whether for a mono or stereo track. MusE magically manages to route all signals properly. For example, if you route /two/ of a stereo track's output channels to some other /mono/ track, while /also/ routing those channels to some other /stereo/ track, MusE's panner 'just works' correctly, as a panner for the former and a balance for the latter. FYI: To ease user routing, instead of having to route individual channels like that, we support a concept called 'omni routing' where you just make /one/ connection from the source track to the destination track and MusE automatically figures out how to mix all those channels together - and most importantly how to pan or balance - depending on the number of source and destination channels. It also works for multi-channel synth tracks - you can route all 16 channels of drumgizmo into some other multi-channel plugin, with just one route. Anyway I digress... Full, true multi-channel tracks for MusE have been on my mind, of course. And with that came a question: Since we allow such 'free-form' channel-to-channel connections, then how the heck would the panner work with multi-channels? What panner will we show on each mixer strip? You see, it's /impossible/ with a single all-purpose panner like MusE currently has. So that's why I believe Ardour enforces such routing compatibility, because of the panner. Am I right, or way off again? Tim. The MusE Sequencer project. _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx https://lists.linuxaudio.org/listinfo/linux-audio-user