Re: Introducing AVL Drumkits LV2!

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On Mon, 16 Jan 2017 00:20:35 +0100
Robin Gareus <robin@xxxxxxxxxx> wrote:

> On 01/15/2017 11:43 PM, Jostein Chr. Andersen wrote:
> > On söndag 15 januari 2017 kl. 14:00:40 CET info@xxxxxxxxxxxx
> > wrote:  
> >> Hi,
> >>
> >> Just passing along this screencast of the new AVL Drumkits LV2
> >> plugin in Ardour 5.5 created by Robin Gareus:
> >>
> >> https://youtu.be/4idMZTxTaY8 [1]
> >>
> >> More info here: http://x42-plugins.com/x42/x42-avldrums [2]  
> > ...
> > 
> > This is huge news and the beginning of something very needed in the
> > Linux community, I will check it out tomorrow! 
> > 
> > 
> > However, I have some toughs about it when looking at the key map:
> > 
> > You should really have dimensions (or zones as many also calls it)
> > that can be used on any wanted item, for example the the HH. That
> > means the same note for hitting the edge of the HH and use a
> > controller, such as modulation wheel, expression pedal or the HH
> > pedal in a MIDI drumset for controlling the HH openess.   
> 
> The underlying tech here is quite basic. It's a dumb sample player, it
> does not stop an open HH hit when you trigger a closed hit or pedal.
> I'm sorry to disappoint you.
> 
> and, no: A cross-fade or ADSR linked to a MIDI-CC does not cut it; at
> least not with the fixed small sample-set.
> 
> The goal here is to cover 90% of the common cases and make it easy.
> 
> We had this discussion on and found that the bottleneck is actually
> sequencing itself: Knowing what a real drummer would play and not
> construct conflicting hits involving 4 hands and 3 feet. Adding more
> elaborate kit controls don't help on that matter.
> 
> Personally I think if you want nuances on HIHat and Snare there's no
> way around recording a real drum-kit. MIDI just doesn't cut it, even
> with commercial tools such as AD2 or EZdrummer.
> 
> For kick, toms and overhead, MIDI can be fine. Even in some cases
> better: Properly mic'ing a bass-drum is hard!
> 
> Anyway, avldrums is just a little brother of drumgizmo, trading
> complexity for convenience and keeping DG on his toes :)
> 
> ciao,
> robin

This looks very nice and the realistic GUI might even make some sense
in this case.

I guess you could add sticks and feet or some other way to indicate to
musically challenged users that playing a given sequence requires more
limbs than a typical earthbound human possesses.

I could not try it yet (@Ray, is there something I can help with at the
packaging front?).
So the problem discussed here is that you can not prematurely turn off
a sample that is playing? 

Regards,
Philipp
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