On Mon, 16 Jan 2017 00:20:35 +0100 Robin Gareus <robin@xxxxxxxxxx> wrote: > On 01/15/2017 11:43 PM, Jostein Chr. Andersen wrote: > > On söndag 15 januari 2017 kl. 14:00:40 CET info@xxxxxxxxxxxx > > wrote: > >> Hi, > >> > >> Just passing along this screencast of the new AVL Drumkits LV2 > >> plugin in Ardour 5.5 created by Robin Gareus: > >> > >> https://youtu.be/4idMZTxTaY8 [1] > >> > >> More info here: http://x42-plugins.com/x42/x42-avldrums [2] > > ... > > > > This is huge news and the beginning of something very needed in the > > Linux community, I will check it out tomorrow! > > > > > > However, I have some toughs about it when looking at the key map: > > > > You should really have dimensions (or zones as many also calls it) > > that can be used on any wanted item, for example the the HH. That > > means the same note for hitting the edge of the HH and use a > > controller, such as modulation wheel, expression pedal or the HH > > pedal in a MIDI drumset for controlling the HH openess. > > The underlying tech here is quite basic. It's a dumb sample player, it > does not stop an open HH hit when you trigger a closed hit or pedal. > I'm sorry to disappoint you. > > and, no: A cross-fade or ADSR linked to a MIDI-CC does not cut it; at > least not with the fixed small sample-set. > > The goal here is to cover 90% of the common cases and make it easy. > > We had this discussion on and found that the bottleneck is actually > sequencing itself: Knowing what a real drummer would play and not > construct conflicting hits involving 4 hands and 3 feet. Adding more > elaborate kit controls don't help on that matter. > > Personally I think if you want nuances on HIHat and Snare there's no > way around recording a real drum-kit. MIDI just doesn't cut it, even > with commercial tools such as AD2 or EZdrummer. > > For kick, toms and overhead, MIDI can be fine. Even in some cases > better: Properly mic'ing a bass-drum is hard! > > Anyway, avldrums is just a little brother of drumgizmo, trading > complexity for convenience and keeping DG on his toes :) > > ciao, > robin This looks very nice and the realistic GUI might even make some sense in this case. I guess you could add sticks and feet or some other way to indicate to musically challenged users that playing a given sequence requires more limbs than a typical earthbound human possesses. I could not try it yet (@Ray, is there something I can help with at the packaging front?). So the problem discussed here is that you can not prematurely turn off a sample that is playing? Regards, Philipp _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user