On Thu, 2018-06-07 at 20:58 +0200, Florian Weimer wrote: > On 06/07/2018 08:30 PM, Andy Lutomirski wrote: > > On Thu, Jun 7, 2018 at 7:41 AM Yu-cheng Yu <yu-cheng.yu@xxxxxxxxx> wrote: > >> > >> Set and restore shadow stack pointer for signals. > > > > How does this interact with siglongjmp()? > > We plan to use some unused signal mask bits in the jump buffer (we have > a lot of those in glibc for some reason) to store the shadow stack pointer. > > > This patch makes me extremely nervous due to the possibility of ABI > > issues and CRIU breakage. > > > >> diff --git a/arch/x86/include/uapi/asm/sigcontext.h b/arch/x86/include/uapi/asm/sigcontext.h > >> index 844d60eb1882..6c8997a0156a 100644 > >> --- a/arch/x86/include/uapi/asm/sigcontext.h > >> +++ b/arch/x86/include/uapi/asm/sigcontext.h > >> @@ -230,6 +230,7 @@ struct sigcontext_32 { > >> __u32 fpstate; /* Zero when no FPU/extended context */ > >> __u32 oldmask; > >> __u32 cr2; > >> + __u32 ssp; > >> }; > >> > >> /* > >> @@ -262,6 +263,7 @@ struct sigcontext_64 { > >> __u64 trapno; > >> __u64 oldmask; > >> __u64 cr2; > >> + __u64 ssp; > >> > >> /* > >> * fpstate is really (struct _fpstate *) or (struct _xstate *) > >> @@ -320,6 +322,7 @@ struct sigcontext { > >> struct _fpstate __user *fpstate; > >> __u32 oldmask; > >> __u32 cr2; > >> + __u32 ssp; > > > > Is it actually okay to modify these structures like this? They're > > part of the user ABI, and I don't know whether any user code relies on > > the size being constant. > > Probably not. Historically, these things have been tacked at the end of > the floating point state, see struct _xstate: > > /* New processor state extensions go here: */ > > However, I'm not sure if this is really ideal because I doubt that > everyone who needs the shadow stack pointer also wants to sacrifice > space for the AVX-512 save area (which is already a backwards > compatibility hazard). Other architectures have variable offsets and > some TLV-style setup here. > > Thanks, > Florian I will move 'ssp' to _xstate for now, and look for other ways.