On Wed, Sep 13, 2017 at 10:26:05AM -0700, Catalin Marinas wrote: > On Thu, Aug 31, 2017 at 06:00:43PM +0100, Dave P Martin wrote: > > +el0_sve_acc: > > + /* > > + * Scalable Vector Extension access > > + */ > > + enable_dbg > > + ct_user_exit > > + mov x0, x25 > > + mov x1, sp > > + bl do_sve_acc > > + b ret_to_user > > I think do_sve_acc() runs with interrupts disabled. We may have some > high latency for large SVE states. Historically I wanted to play safe. I meant to change this to enable_dbg_and_irq now, but it looks like I forgot to do it. I'll double-check that do_sve_acc() does nothing that makes it unsafe to enable irqs, but it should be OK. It's certainly _intended_ to be irq-safe. > > +/* > > + * Trapped SVE access > > + */ > > +void do_sve_acc(unsigned int esr, struct pt_regs *regs) > > +{ > > + /* Even if we chose not to use SVE, the hardware could still trap: */ > > + if (unlikely(!system_supports_sve()) || WARN_ON(is_compat_task())) { > > + force_signal_inject(SIGILL, ILL_ILLOPC, regs, 0); > > + return; > > + } > > + > > + task_fpsimd_save(); > > + > > + sve_alloc(current); > > + fpsimd_to_sve(current); > > + if (test_and_set_thread_flag(TIF_SVE)) > > + WARN_ON(1); /* SVE access shouldn't have trapped */ > > + > > + task_fpsimd_load(); > > +} > > When this function is entered, do we expect TIF_SVE to always be > cleared? It's worth adding a comment on the expected conditions. If Yes, and this is required for correctness, as you observe. I had a BUG_ON() here which I removed, but it makes sense to add a comment to capture the precondition here, and how it is satisfied. > that's the case, task_fpsimd_save() would only save the FPSIMD state > which is fine. However, you subsequently transfer the FPSIMD state to > SVE, set TIF_SVE and restore the full SVE state. If we don't care about > the SVE state here, can we call task_fpsimd_load() *before* setting > TIF_SVE? There should be no way to reach this code with TIF_SVE set, unless task_fpsimd_load() sets the CPACR trap bit wrongly, or the hardware is broken -- either of which is a bug. > I may as well have confused myself with the state bouncing between > FPSIMD and SVE (more reasons to document the data flow better ;)). Agreed, I think this does need more explanation... I'm currently trying to figure out the best way to describe it. Cheers ---Dave