Re: [PATCH v2 2/2] uacce: add uacce driver

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On Mon, Sep 02, 2019 at 11:44:16AM +0800, zhangfei wrote:
> 
> Hi, Greg
> 
> On 2019/8/30 下午10:54, zhangfei wrote:
> > > > On 2019/8/28 下午11:22, Greg Kroah-Hartman wrote:
> > > > > On Wed, Aug 28, 2019 at 09:27:56PM +0800, Zhangfei Gao wrote:
> > > > > > +struct uacce {
> > > > > > +    const char *drv_name;
> > > > > > +    const char *algs;
> > > > > > +    const char *api_ver;
> > > > > > +    unsigned int flags;
> > > > > > +    unsigned long qf_pg_start[UACCE_QFRT_MAX];
> > > > > > +    struct uacce_ops *ops;
> > > > > > +    struct device *pdev;
> > > > > > +    bool is_vf;
> > > > > > +    u32 dev_id;
> > > > > > +    struct cdev cdev;
> > > > > > +    struct device dev;
> > > > > > +    void *priv;
> > > > > > +    atomic_t state;
> > > > > > +    int prot;
> > > > > > +    struct mutex q_lock;
> > > > > > +    struct list_head qs;
> > > > > > +};
> > > > > At a quick glance, this problem really stood out to me.  You CAN NOT
> > > > > have two different objects within a structure that have different
> > > > > lifetime rules and reference counts.  You do that here with both a
> > > > > 'struct cdev' and a 'struct device'.  Pick one or the other, but never
> > > > > both.
> > > > > 
> > > > > I would recommend using a 'struct device' and then a 'struct cdev *'.
> > > > > That way you get the advantage of using the driver model properly, and
> > > > > then just adding your char device node pointer to "the side" which
> > > > > interacts with this device.
> > > > > 
> > > > > Then you might want to call this "struct uacce_device" :)
> I think I understand now.
> 'struct device' and then a 'struct cdev' have different refcounts.
> Using 'struct cdev *', the release is not in uacce.c, but controlled by cdev
> itself.
> So uacce is decoupled with cdev.
> 
> //Using 'struct cdev *'
> cdev_alloc->cdev_dynamic_release:kfree(p);
> uacce_destroy_chrdev:
> cdev_device_del->cdev_del(cdev)->kobject_put(&p->kobj);
> if (refcount--) == 0
> cdev_dynamic_release->kfree(p);
> 
> //Using 'struct device'
> cdev_init->cdev_default_release
> cdev is freed in uacce.c,
> So 'struct device' and then a 'struct cdev' are bind together, while cdev
> and uacce->dev have different refcount.

Yes, that is exactly the reason, glad you figured it out.

thanks,

greg k-h



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