Hi Regina, Regina Henschel wrote: > Unfortunately, our 3d engine does not support all needed features. Most > important problem is, that in our 3d engine only the first light is > specular. > I suspect that might be quick to add - Armin, what do you think? > Further problem with our 3d engine is, that we cannot render the > "Bevel" of MS Office. Not only the fancy ones, but the simple round > bevel is missing too. Our "Rounded edges" are in fact straight. In > MS Office you can use the bevel to create a sphere, for example. > Got it. Might also need some experimentation, such that we get the exact same look. Let me play with this features a little bit. > The question is more whether to start that immediately or first > implement some ersatz lighting so that the shapes are approximately > as light as in MS Office. When you use the current import (in daily > build which has the 3d geometry) you can see, that our default > lighting gives bad results. > I guess the specular light & API changes for it are relatively straight-forward. Then again, getting the code merged as-is would perhaps be quite satisfying, and I take it you would need some sort of quick emulation for that, since it looks just too bad? Cheers, -- Thorsten
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