Hi all,
I want to work on getting oox import/export of custom shape extrusion.
In this context I have two questions:
(A)
In case a grabBag exists, it will be necessary to merge values from the
internal "extrusion" property with values from the grabBag on export. In
case no grabBag exists, writing OOXML from the internal properties is
needed. In case no internal "extrusion" property exists, the current
solution of writing the gragBag is OK.
Should I use separate solutions for the three cases? Advantage would be,
that the development can be done without interfering the current
solution for "only grabBag". But a solution for "merge" would be able to
solve the situation "no grabBag" and "only grabBag" too, so doing only
that might avoid code duplication.
(B)
I need a table of the OOXML camera preset properties. Import needs to
read the internal (ODF) property values corresponding to the preset name
and export needs to get a suitable preset name from the internal (ODF)
property values and to get associated (OOXML) preset property values.
A single camera preset will become a struct. But what data structure is
best for the set of 62 presets? I think of std::unordered_map, with
preset name as key, or std::array.
Kind regards
Regina
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