On Monday 04 of November 2019, Thorsten Behrens wrote: > Luboš Luňák wrote: > > Is this some kind of a strange rule that I'm not aware of? Does > > somebody know a good reason why all graphics libraries would do > > this? > > Yes, essentially all graphics systems fill polygons like that > (including 3D ones). The reason is that otherwise you cannot render > pixel-perfect adjacent polygons without occasional overlap (especially > for non-straight connecting lines). > > So really drawRect() is the odd one out, as Caolan suggested. > > ...and now you know why the code is so littered with this +1/-1 > corrections for rectangles. The (now gone) software renderer in > basebmp had some comments about those subtleties, and some explicit > adjustments in the svp backend layer above. I see. That's really non-obvious (and the usual pathetic style of VCL's documentation doesn't help either), but it kind of makes sense, so I'll make Skia do the same and add a note to VCL backendtest pointing to this for whoever will feel like cleaning that mess up somehow. -- Luboš Luňák l.lunak@xxxxxxxxxxxxx _______________________________________________ LibreOffice mailing list LibreOffice@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/libreoffice