On 09.07.19 22:54, Adrien Ollier wrote:
*De :* Michael Stahl <mst@xxxxxxxxxxxxxxx>
On 08.07.19 13:06, Tomaž Vajngerl wrote:
Well IMHO the problem that you even have to think about this is that
OutputDevice is a enormous class, and then you have to deal with another
even more enormous subclass vcl::Window, which should never be a
subclass of OutputDevice in the first place. However the work to change
that is quite big and non-trivial.
i rarely work with VCL's implementation so i can't really have an
informed opinion but if you say that delegation instead of inheritance
would be an improvement here i'm all for it.
Hello Michael,
thank you for your answer.
Can you explain what delegation means for you? I don't understand what
you mean.
you'd have to ask Tomaž who knows a lot more about OutputDevice, but my
understanding is that instead of Window inheriting from OutputDevice
he'd want Window to have a OutputDevice member, probably held by unique_ptr.
Also, I quite disagree with you.
First, C++ allows an overriding function to have a return type that is a
subclass of the return type of the overridden function.
you can do that with covariance of course, but how would it help? is
there a pre-existing class hierarchy somewhere that runs parallel to
OutputDevice and its subclasses where this would fit in? it wouldn't
help if you put it in OutputDevice itself, because then if you call the
baseclass getter you get an OutputDevice*.
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