On Thu, 26 May 2005 15:32:42 +0200 Peter Kaagman <p.kaagman@xxxxxxxxxxxxxxx> wrote: >Problem was that those game playing students are concentrated in 2 of >our 6 physical locations... and they consumed the bandwidth which the >other location would like to use for educational purposes. Actually, according to my experience, online gaming requires only a little bandwidth (~3-5kB/s) but sustained over a longer period. Furthermore, if the latency jumps above ~200ms it becomes less playable, and above about 500ms it's practically useless, so noone will be able to play anyway. IMHO your bandwidth is consumed by P2P applications or worms, which have a much more serious effect on this. I have a linux distribution (Route Hat) optimised for this type of application (many unrelated computers sharing the same line). It may help you and even if not directly, you can take some hints from the scripts. In fact several dormitories already use it to great satisfaction. >Peter Kaagman Yours sincerely, Peter _______________________________________________ LARTC mailing list LARTC@xxxxxxxxxxxxxxx http://mailman.ds9a.nl/cgi-bin/mailman/listinfo/lartc