Re: Games and QOS on share connection line

Linux Advanced Routing and Traffic Control

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Ludek Horak wrote:
> Hello. I'm newbie with QoS. I read some articles and I have a question on You. If  you have time to spare, it would be great
> if you reply. Here is my problem. I'm on wireless network(no earnig comunity). We got 2/2Mbit(soon 4/4) for 100 people(sharing link). Not long ago people start
> screaming that their games don't work good(lagging). So I add to our qos class games with highest prio. I don't know much about game traffic. So I add this class:
> $TC class add dev eth0 parent 1:1 classid 1:3  htb rate 64kbit ceil 256kbit burst 6k cburst 6k prio 0
> Then I add every game port(War3 6112,CS 27015-6, OU, Quake3 etc.) :
> $TC filter add dev eth0 parent 1:0 protocol ip prio 1 u32 match ip sport 6112 0xffff match ip protocol 0x11 0xff flowid 1:3
> 
> What do you think about this configuration? Do you know better setting for gaming traffic on share connection line? I'd like to know your opinions. I'm appreciating your comments.
> Thank you in advance

I came to a similar conclusion with regard to games, and set up
something similar myself. So far it's worked ok. The only thing to watch
out for is what happens to your latency as bandwidth levels approach the
full capacity of your connection. Even if game traffic has high priority
that won't save you from high latency when the connection is saturated.
You may have to reduce your overall ceil from 2048 to, say, 1900.
Experiment to find a good value.

-Corey
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