Re: TCP small packets throughput and multiqueue virtio-net

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On 03/09/2013 01:26 AM, Rick Jones wrote:
>
>>
>> Well, the point is : if your app does write(1024) bytes, thats probably
>> because it wants small packets from the very beginning. (See the TCP
>> PUSH flag ?)
>
> I think that raises the question of whether or not Jason was setting
> the test-specific -D option on his TCP_STREAM tests, to have netperf
> make a setsockopt(TCP_NODELAY) call.

I didn't set the -D option to disable nagle. But I get almost the almost
same result with -D (1024 byte TCP_STREAM from guest to local host).
>
> happy benchmarking,
>
> rick jones
>
>> If the transport is slow, TCP stack will automatically collapse several
>> write into single skbs (assuming TSO or GSO is on), and you'll see big
>> GSO packets with tcpdump [1]. So TCP will help you to get less overhead
>> in this case.
>>
>> But if transport is fast, you'll see small packets, and thats good for
>> latency.
>>
>> So my opinion is : its exactly behaving as expected.
>>
>> If you want bigger packets either :
>> - Make the application doing big write()
>> - Slow the vmexit ;)
>>
>> [1] GSO fools tcpdump : Actual packets sent to the wire are not 'big
>> packets', but they hit dev_hard_start_xmit() as GSO packets.
>>
>>
>>
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>

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