Hi,
On 26.07.2011 12:08, Gleb Natapov wrote:
On Tue, Jul 26, 2011 at 07:29:04AM +0200, André Weidemann wrote:
On 07.07.2011 07:26, André Weidemann wrote:
Hi,
I am running Windows7 x64 in a VM which crashes after starting a certain
game. Actually there are two games both from the same company, that make
the VM crash after starting them.
Windows crashes right after starting the game. With the 1st game the
screen goes black as usual and the cursor keeps spinning for 3-5 seconds
until Windows crashes. With the second game I get to 3D the login
screen. The game then crashes after logging in.
Windows displays this error message on the first crash:
http://pastebin.com/kMzk9Jif
Windows then finishes writing the crash dump and restarts.
I can reproduce Windows crashing every time I start the game while the
VM keeps running without any problems.
When Windows reboots after the first crash and the game is started
again, the message on the following blue screen changes slightly and
stays the same(except for the addresses) for every following crash:
http://pastebin.com/jVtBc4ZH
I first thought that this might be related to a certain feature in 3D
acceleration being used, but Futuremark 3DMark Vantage or 3DMark 11 run
without any problems. They run a bit choppy on some occasions, but do
that without crashing Windows7 or the VM.
How can I proceed to investigate what is going wrong?
I did some testing and found out that Windows7 does not crash
anymore when changing "-cpu host" to "-cpu Nehalem". After doing so,
What is your host cpu (cat /proc/cpuinfo)?
The server is currently running on 2 out of 8 cores with kernel boot
parameter "maxcpus=2".
processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 26
model name : Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
stepping : 5
cpu MHz : 1596.000
cache size : 8192 KB
physical id : 0
siblings : 2
core id : 0
cpu cores : 2
apicid : 0
initial apicid : 0
fpu : yes
fpu_exception : yes
cpuid level : 11
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe
syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good
xtopology nonstop_tsc aperfmperf pni dtes64 monitor ds_cpl vmx est tm2
ssse3 cx16 xtpr pdcm sse4_1 sse4_2 popcnt lahf_lm ida tpr_shadow vnmi
flexpriority ept vpid
bogomips : 5405.59
clflush size : 64
cache_alignment : 64
address sizes : 36 bits physical, 48 bits virtual
power management:
processor : 1
vendor_id : GenuineIntel
cpu family : 6
model : 26
model name : Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
stepping : 5
cpu MHz : 1596.000
cache size : 8192 KB
physical id : 0
siblings : 2
core id : 1
cpu cores : 2
apicid : 2
initial apicid : 2
fpu : yes
fpu_exception : yes
cpuid level : 11
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe
syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good
xtopology nonstop_tsc aperfmperf pni dtes64 monitor ds_cpl vmx est tm2
ssse3 cx16 xtpr pdcm sse4_1 sse4_2 popcnt lahf_lm ida tpr_shadow vnmi
flexpriority ept vpid
bogomips : 5404.84
clflush size : 64
cache_alignment : 64
address sizes : 36 bits physical, 48 bits virtual
power management:
the "only" thing crashing, is the application itself.
Why is that? What is different between the "real" CPU and the one
provided by qemu-kvm? How can "-cpu host" cause Windows7 to crash,
while "-cpu Nehalem" "only" crashes the application.
I then had WinDbg attach to the process in question. When the game
crashes the debugger reports an Assertion Failure. This seems so
happen as soon as the game accesses the network through a certain
DLL.
To exclude the emulated e1000 hardware as the cause, I removed it
from the VM and passed an Intel network card 82574L to it using
these lines:
-device pci-assign,host=04:00.0,id=82574L,addr=0x10 \
-net none \
The network card works under Windows7, but the problem of the
crashing game remains.
Any ideas on how to track the problem are greatly appreciated.
Regards
André
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--
Gleb.
André
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