On 8/6/2021 6:32 AM, Sean Christopherson wrote:
On Thu, Aug 05, 2021, Zeng Guang wrote:
From: Robert Hoo <robert.hu@xxxxxxxxxxxxxxx>
The Tertiary VM-Exec Control, different from previous control fields, is 64
bit. So extend BUILD_CONTROLS_SHADOW() by adding a 'bit' parameter, to
support both 32 bit and 64 bit fields' auxiliary functions building.
Also, define the auxiliary functions for Tertiary control field here, using
the new BUILD_CONTROLS_SHADOW().
Suggested-by: Sean Christopherson <seanjc@xxxxxxxxxx>
Signed-off-by: Robert Hoo <robert.hu@xxxxxxxxxxxxxxx>
---
arch/x86/kvm/vmx/vmx.h | 23 ++++++++++++-----------
1 file changed, 12 insertions(+), 11 deletions(-)
diff --git a/arch/x86/kvm/vmx/vmx.h b/arch/x86/kvm/vmx/vmx.h
index 3979a947933a..945c6639ce24 100644
--- a/arch/x86/kvm/vmx/vmx.h
+++ b/arch/x86/kvm/vmx/vmx.h
@@ -413,31 +413,32 @@ static inline u8 vmx_get_rvi(void)
return vmcs_read16(GUEST_INTR_STATUS) & 0xff;
}
-#define BUILD_CONTROLS_SHADOW(lname, uname) \
-static inline void lname##_controls_set(struct vcpu_vmx *vmx, u32 val) \
+#define BUILD_CONTROLS_SHADOW(lname, uname, bits) \
+static inline void lname##_controls_set(struct vcpu_vmx *vmx, u##bits val) \
Align the trailing backslashes (with tabs when possible). It's a lot of unfortunate
churn, but it really does make the code easier to read. An alternative is to split
"static inline" to a separate line.
{ \
if (vmx->loaded_vmcs->controls_shadow.lname != val) { \
- vmcs_write32(uname, val); \
+ vmcs_write##bits(uname, val); \
vmx->loaded_vmcs->controls_shadow.lname = val; \
} \
} \
-static inline u32 lname##_controls_get(struct vcpu_vmx *vmx) \
+static inline u##bits lname##_controls_get(struct vcpu_vmx *vmx) \
{ \
return vmx->loaded_vmcs->controls_shadow.lname; \
} \
-static inline void lname##_controls_setbit(struct vcpu_vmx *vmx, u32 val) \
+static inline void lname##_controls_setbit(struct vcpu_vmx *vmx, u##bits val) \
{ \
lname##_controls_set(vmx, lname##_controls_get(vmx) | val); \
} \
-static inline void lname##_controls_clearbit(struct vcpu_vmx *vmx, u32 val) \
+static inline void lname##_controls_clearbit(struct vcpu_vmx *vmx, u##bits val) \
{ \
lname##_controls_set(vmx, lname##_controls_get(vmx) & ~val); \
}
-BUILD_CONTROLS_SHADOW(vm_entry, VM_ENTRY_CONTROLS)
-BUILD_CONTROLS_SHADOW(vm_exit, VM_EXIT_CONTROLS)
-BUILD_CONTROLS_SHADOW(pin, PIN_BASED_VM_EXEC_CONTROL)
-BUILD_CONTROLS_SHADOW(exec, CPU_BASED_VM_EXEC_CONTROL)
-BUILD_CONTROLS_SHADOW(secondary_exec, SECONDARY_VM_EXEC_CONTROL)
+BUILD_CONTROLS_SHADOW(vm_entry, VM_ENTRY_CONTROLS, 32)
+BUILD_CONTROLS_SHADOW(vm_exit, VM_EXIT_CONTROLS, 32)
+BUILD_CONTROLS_SHADOW(pin, PIN_BASED_VM_EXEC_CONTROL, 32)
+BUILD_CONTROLS_SHADOW(exec, CPU_BASED_VM_EXEC_CONTROL, 32)
+BUILD_CONTROLS_SHADOW(secondary_exec, SECONDARY_VM_EXEC_CONTROL, 32)
+BUILD_CONTROLS_SHADOW(tertiary_exec, TERTIARY_VM_EXEC_CONTROL, 64)
This fails to compile because all the TERTIARY collateral is in a later patch.
Alternative to derive relative TERTIARY collateral and prepare them in
this patch. Ok for that ?
I think I'd also prefer hiding the 32/64 param via more macros, e.g.
#define __BUILD_CONTROLS_SHADOW(lname, uname, bits) \
static inline void lname##_controls_set(struct vcpu_vmx *vmx, u##bits val) \
{ \
if (vmx->loaded_vmcs->controls_shadow.lname != val) { \
vmcs_write##bits(uname, val); \
vmx->loaded_vmcs->controls_shadow.lname = val; \
} \
} \
static inline u##bits lname##_controls_get(struct vcpu_vmx *vmx) \
{ \
return vmx->loaded_vmcs->controls_shadow.lname; \
} \
static inline void lname##_controls_setbit(struct vcpu_vmx *vmx, u##bits val) \
{ \
lname##_controls_set(vmx, lname##_controls_get(vmx) | val); \
} \
static inline void lname##_controls_clearbit(struct vcpu_vmx *vmx, u##bits val) \
{ \
lname##_controls_set(vmx, lname##_controls_get(vmx) & ~val); \
}
#define BUILD_CONTROLS_SHADOW(lname, uname) __BUILD_CONTROLS_SHADOW(lname, uname, 32)
#define BUILD_CONTROLS_SHADOW64(lname, uname) __BUILD_CONTROLS_SHADOW(lname, uname, 64)