Re: [PATCH 10/11] qspinlock: Paravirt support

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I am resending it as my original reply has some HTML code & hence rejected by the mailing lists.


On 06/15/2014 08:47 AM, Peter Zijlstra wrote:



+#ifdef CONFIG_PARAVIRT_SPINLOCKS
+
+/*
+ * Write a comment about how all this works...
+ */
+
+#define _Q_LOCKED_SLOW	(2U<<  _Q_LOCKED_OFFSET)
+
+struct pv_node {
+	struct mcs_spinlock	mcs;
+	struct mcs_spinlock	__offset[3];
+	int cpu, head;
+};

I am wondering why you need the separate cpu and head variables. I thought one will be enough here. The wait code put the cpu number in head, the the kick_cpu code kick the one in cpu which is just the cpu # of the tail.

+
+#define INVALID_HEAD	-1
+#define NO_HEAD		nr_cpu_ids
+

I think it is better to use a constant like -2 for NO_HEAD instead of an external variable.

+void __pv_init_node(struct mcs_spinlock *node)
+{
+	struct pv_node *pn = (struct pv_node *)node;
+
+	BUILD_BUG_ON(sizeof(struct pv_node)>  5*sizeof(struct mcs_spinlock));
+
+	pn->cpu = smp_processor_id();
+	pn->head = INVALID_HEAD;
+}
+
+static inline struct pv_node *pv_decode_tail(u32 tail)
+{
+	return (struct pv_node *)decode_tail(tail);
+}
+
+void __pv_link_and_wait_node(u32 old, struct mcs_spinlock *node)
+{
+	struct pv_node *ppn, *pn = (struct pv_node *)node;
+	unsigned int count;
+
+	if (!(old&  _Q_TAIL_MASK)) {
+		pn->head = NO_HEAD;
+		return;
+	}
+
+	ppn = pv_decode_tail(old);
+	ACCESS_ONCE(ppn->mcs.next) = node;
+
+	while (ppn->head == INVALID_HEAD)
+		cpu_relax();
+
+	pn->head = ppn->head;

A race can happen here as pn->head can be changed to the head cpu by the head waiter while being changed by this function at the same time. It is safer to use cmpxchg to make sure that there is no accidental overwriting of the head CPU number.

+
+	for (;;) {
+		count = SPIN_THRESHOLD;
+
+		do {
+			if (smp_load_acquire(&node->locked))
+				return;
+
+			cpu_relax();
+		} while (--count);
+
+		pv_wait(&node->locked, 1);
+	}
+}
+
+void __pv_kick_node(struct mcs_spinlock *node)
+{
+	struct pv_node *pn = (struct pv_node *)node;
+
+	pv_kick(pn->cpu);
+}
+
+void __pv_wait_head(struct qspinlock *lock)
+{
+	unsigned int count;
+	struct pv_node *pn;
+	int val, old, new;
+
+	for (;;) {
+		count = SPIN_THRESHOLD;
+
+		do {
+			val = smp_load_acquire(&lock->val.counter);
+			if (!(val&  _Q_LOCKED_PENDING_MASK))
+				return;
+		} while (--count);
+
+		do {
+			pn = pv_decode_tail(atomic_read(&lock->val));
+
+			while (pn->head == INVALID_HEAD)
+				cpu_relax();
+
+			pn->head = smp_processor_id();
+
+		} while (pn != pv_decode_tail(atomic_read(&lock->val)));
+
+		/*
+		 * Set _Q_LOCKED_SLOW; bail when the lock is free.
+		 */
+		val = atomic_read(&lock->val);
+		for (;;) {
+			if (!(val&  _Q_LOCKED_PENDING_MASK))
+				return;
+			new = val | _Q_LOCKED_SLOW;
+			old = atomic_cmpxchg(&lock->val, val, new);
+			if (old == val)
+				break;
+			val = old;
+		}
+
+		/* XXX 16bit would be better */
+		pv_wait(&lock->val.counter, new);
+	}
+}
+
+static void ___pv_kick_head(struct qspinlock *lock)
+{
+	struct pv_node *pn;
+
+	pn = pv_decode_tail(atomic_read(&lock->val));
+
+	while (pn->head == INVALID_HEAD)
+		cpu_relax();
+
+	if (WARN_ON_ONCE(pn->head == NO_HEAD))
+		return;
+
+	pv_kick(pn->head);
+}
+
+void __pv_queue_unlock(struct qspinlock *lock)
+{
+	int val = atomic_read(&lock->val);
+
+	native_queue_unlock(lock);
+
+	if (val&  _Q_LOCKED_SLOW)
+		___pv_kick_head(lock);
+}
+

Again a race can happen here between the reading and writing of the lock value. I can't think of a good way to do that without using cmpxchg.

+#else
+
+static inline void pv_init_node(struct mcs_spinlock *node) { }
+static inline void pv_link_and_wait_node(u32 old, struct mcs_spinlock *node) { }
+static inline void pv_kick_node(struct mcs_spinlock *node) { }
+
+static inline void pv_wait_head(struct qspinlock *lock) { }
+
+#endif
+
  /**
   * queue_spin_lock_slowpath - acquire the queue spinlock
   * @lock: Pointer to queue spinlock structure
@@ -247,6 +417,9 @@ void queue_spin_lock_slowpath(struct qsp

  	BUILD_BUG_ON(CONFIG_NR_CPUS>= (1U<<  _Q_TAIL_CPU_BITS));

+	if (pv_enabled())
+		goto queue;
+
  	if (virt_queue_spin_lock(lock))
  		return;

@@ -323,6 +496,7 @@ void queue_spin_lock_slowpath(struct qsp
  	node += idx;
  	node->locked = 0;
  	node->next = NULL;
+	pv_init_node(node);

  	/*
  	 * We touched a (possibly) cold cacheline in the per-cpu queue node;
@@ -343,6 +517,7 @@ void queue_spin_lock_slowpath(struct qsp
  	/*
  	 * if there was a previous node; link it and wait.
  	 */
+	pv_link_and_wait_node(old, node);
  	if (old&  _Q_TAIL_MASK) {
  		prev = decode_tail(old);
  		ACCESS_ONCE(prev->next) = node;
@@ -358,6 +533,7 @@ void queue_spin_lock_slowpath(struct qsp
  	 *
  	 * *,x,y ->  *,0,0
  	 */
+	pv_wait_head(lock);
  	while ((val = smp_load_acquire(&lock->val.counter))&
  			_Q_LOCKED_PENDING_MASK)
  		cpu_relax();
@@ -391,6 +567,7 @@ void queue_spin_lock_slowpath(struct qsp
  		cpu_relax();

  	arch_mcs_spin_unlock_contended(&next->locked);
+	pv_kick_node(next);

pv_kick_node is an expensive operation and it can significantly slow down the locking operation if we have to do it for every subsequent task in the queue.

-Longman

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