Hi! I'm currently in the middle of writing a blogpost on some Linux kernel stuff; while working on that I looked at the randstruct version in Linus' tree a bit and noticed two potential areas for improvement. I have no idea whether any of this (still) applies to the PaX/grsecurity version, but since the code originates from there, I figured I should also send this to the original authors. === no explicit randomization of padding holes === The randstruct plugin works by shuffling the list of C struct members. So if you have a struct like this: struct foo { u32 a; /*4-byte hole*/ u64 b; u64 c; }; randstruct might rearrange it into one of the following layouts: struct foo { u32 a; /*4-byte hole*/ u64 b; u64 c; }; struct foo { u32 a; /*4-byte hole*/ u64 c; u64 b; }; struct foo { u64 b; u32 a; /*4-byte hole*/ u64 c; }; struct foo { u64 b; u64 c; u32 a; /*4-byte hole*/ }; struct foo { u64 c; u32 a; /*4-byte hole*/ u64 b; }; struct foo { u64 c; u64 b; u32 a; /*4-byte hole*/ }; So if there is only a single 4-byte member among multiple 8-byte members, the 4-byte member "a" will still always be 8-byte aligned; and if there is a small number of 4-byte members among lots of 8-byte members, it'll probably still end up that way. This means that if an attacker e.g. manages to type-confuse "struct foo" and an array of pointers on a little-endian system, they'll be able to use arithmetic operations on "a" to shift one of the pointers in "a" up and down. This wouldn't be possible if, after the existing randomization, struct members with following padding holes were explicitly randomized with regard to the padding (subject to alignment constraints, of course). (In practice I guess that might be implemented in the existing randstruct plugin by computing padding holes after elements and then randomly inserting dummy members in front of those members, with dummy_size%member_alignment==0 and dummy_size<=padding_size.) (Yes, I realize that this becomes less interesting if you have a different mitigation that makes type confusion between single-struct allocations and arrays harder.) === non-cryptographic RNG used for randomization === I haven't looked at this in detail; but randstruct uses a non-cryptographic RNG (http://burtleburtle.net/bob/rand/smallprng.html) to derive randomized structs from a 256-bit seed. In theory, this means that an attacker with knowledge of at least 256 bits worth of information about structure layouts in a given build _may_ be able to recover the seed, and from there, the layouts of all other structs. It might be possible to indirectly determine some amount of information on structure layouts through various side channels; for example: - cacheline grouping might change if performance-mode is disabled, which might be measurable through false sharing effects - function sizes might change slightly because the encoding of an access to the first element is shorter, which might be measurable e.g. through icache and branch predictor state I don't know whether the amount of information leakage would be enough to actually determine the seed - and I'm not a cryptographer, I have no clue how much output from the RNG you'd actually need to recover the seed (and an attacker would not even be getting raw RNG output, but RNG output after additional modulo operations). But if the goal here is to ensure that an attacker without access to the binary kernel image can't determine struct layouts without a proper leak primitive, even if they know exactly from which sources and with what configuration the kernel was built, then I think this needs a cryptographically secure RNG.