Re: [PATCH 1/1] io_uring/timeout: fix multishot updates

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On 1/4/25 11:29 AM, Pavel Begunkov wrote:
> After update only the first shot of a multishot timeout request adheres
> to the new timeout value while all subsequent retries continue to use
> the old value. Don't forget to update the timeout stored in struct
> io_timeout_data.

Nice find!

Do we have a test case that can go into liburing for this too?

-- 
Jens Axboe





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