Re: [PATCH 6/8] io_uring/net: support multishot for send

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On 2/26/24 12:31 PM, Dylan Yudaken wrote:
> On Mon, Feb 26, 2024 at 2:27?PM Jens Axboe <axboe@xxxxxxxxx> wrote:
>>
>>> You do make a good point about MSG_WAITALL though - multishot send
>>> doesn't really make sense to me without MSG_WAITALL semantics. I
>>> cannot imagine a useful use case where the first buffer being
>>> partially sent will still want the second buffer sent.
>>
>> Right, and I need to tweak that. Maybe we require MSG_WAITALL, or we
>> make it implied for multishot send. Currently the code doesn't deal with
>> that.
>>
>> Maybe if MSG_WAITALL isn't set and we get a short send we don't set
>> CQE_F_MORE and we just stop. If it is set, then we go through the usual
>> retry logic. That would make it identical to MSG_WAITALL send without
>> multishot, which again is something I like in that we don't have
>> different behaviors depending on which mode we are using.
>>
> 
> It sounds like the right approach and is reasonably obvious. (I see
> this is in v4 already)

Yep, thanks for bringing attention to it! I wrote it up in the man pages
as well. At least to me, it's what I would expect to be the case.

-- 
Jens Axboe





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