[PATCH v2 for-next 09/12] io_uring: fix multishot accept ordering

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Similar to multishot poll, drop multishot accept when CQE overflow occurs.

Signed-off-by: Dylan Yudaken <dylany@xxxxxx>
---
 io_uring/net.c | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/io_uring/net.c b/io_uring/net.c
index c3600814b308..75761f48c959 100644
--- a/io_uring/net.c
+++ b/io_uring/net.c
@@ -656,11 +656,14 @@ int io_accept(struct io_kiocb *req, unsigned int issue_flags)
 		return IOU_OK;
 	}
 
-	if (ret < 0)
-		return ret;
-	if (io_post_aux_cqe(ctx, req->cqe.user_data, ret, IORING_CQE_F_MORE, true))
+	if (ret >= 0 &&
+	    io_post_aux_cqe(ctx, req->cqe.user_data, ret, IORING_CQE_F_MORE, false))
 		goto retry;
-	return -ECANCELED;
+
+	io_req_set_res(req, ret, 0);
+	if (req->flags & REQ_F_POLLED)
+		return IOU_STOP_MULTISHOT;
+	return IOU_OK;
 }
 
 int io_socket_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe)
-- 
2.30.2





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