This series adds support for multishot recv/recvmsg to io_uring. The idea is that generally socket applications will be continually enqueuing a new recv() when the previous one completes. This can be improved on by allowing the application to queue a multishot receive, which will post completions as and when data is available. It uses the provided buffers feature to receive new data into a pool provided by the application. This is more performant in a few ways: * Subsequent receives are queued up straight away without requiring the application to finish a processing loop. * If there are more data in the socket (sat the provided buffer size is smaller than the socket buffer) then the data is immediately returned, improving batching. * Poll is only armed once and reused, saving CPU cycles Running a small network benchmark [1] shows improved QPS of ~6-8% over a range of loads. [1]: https://github.com/DylanZA/netbench/tree/multishot_recv While building this I noticed a small problem in multishot poll which is a really big problem for receive. If CQEs overflow, then they will be returned to the user out of order. This is annoying for the existing use cases of poll and accept but doesn't totally break the functionality. Both of these return results that aren't strictly ordered except for the IORING_CQE_F_MORE flag. For receive this obviously is a critical requirement as otherwise data will be received out of order by the application. To fix this, when a multishot CQE hits overflow we remove multishot. The application should then clear CQEs until it sees that CQE, and noticing that IORING_CQE_F_MORE is not set can re-issue the multishot request. Patches: 1-3: relax restrictions around provided buffers to allow 0 size lengths 4: recycles more buffers on kernel side in error conditions 5-6: clean up multishot poll API a bit allowing it to end with succesful error conditions 7-8: fix existing problems with multishot poll on overflow 9: is the multishot receive patch 10-11: are small fixes to tracing of CQEs v2: * Added patches 6,7,8 (fixing multishot poll bugs) * Added patches 10,11 (trace cleanups) * added io_recv_finish to reduce duplicate logic Dylan Yudaken (12): io_uring: allow 0 length for buffer select io_uring: restore bgid in io_put_kbuf io_uring: allow iov_len = 0 for recvmsg and buffer select io_uring: recycle buffers on error io_uring: clean up io_poll_check_events return values io_uring: add IOU_STOP_MULTISHOT return code io_uring: add allow_overflow to io_post_aux_cqe io_uring: fix multishot poll on overflow io_uring: fix multishot accept ordering io_uring: multishot recv io_uring: fix io_uring_cqe_overflow trace format io_uring: only trace one of complete or overflow include/trace/events/io_uring.h | 2 +- include/uapi/linux/io_uring.h | 5 ++ io_uring/io_uring.c | 17 ++-- io_uring/io_uring.h | 20 +++-- io_uring/kbuf.c | 4 +- io_uring/kbuf.h | 9 ++- io_uring/msg_ring.c | 4 +- io_uring/net.c | 139 ++++++++++++++++++++++++++------ io_uring/poll.c | 44 ++++++---- io_uring/rsrc.c | 4 +- 10 files changed, 190 insertions(+), 58 deletions(-) base-commit: 864a15ca4f196184e3f44d72efc1782a7017cbbd -- 2.30.2