Re: [PATCH 11/62] drm/i915: Clean up GPU hang message

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Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes:

> Remove some redundant kernel messages as we deduce a hung GPU and
> capture the error state.
>
> v2: Fix "hang" vs "no progress" message whilst I was there
>
> Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> ---
>  drivers/gpu/drm/i915/i915_irq.c | 41 ++++++++++++++++++++++++++---------------
>  1 file changed, 26 insertions(+), 15 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index 34e25fc2b90a..860235d1e0bf 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -3083,9 +3083,8 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>  		container_of(work, typeof(*dev_priv),
>  			     gpu_error.hangcheck_work.work);
>  	struct intel_engine_cs *engine;
> -	enum intel_engine_id id;
> -	int busy_count = 0, rings_hung = 0;
> -	bool stuck[I915_NUM_ENGINES] = { 0 };
> +	unsigned hung = 0, stuck = 0;
> +	int busy_count = 0;
>  #define BUSY 1
>  #define KICK 5
>  #define HUNG 20
> @@ -3103,7 +3102,7 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>  	 */
>  	intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
>  
> -	for_each_engine_id(engine, dev_priv, id) {
> +	for_each_engine(engine, dev_priv) {
>  		bool busy = intel_engine_has_waiter(engine);
>  		u64 acthd;
>  		u32 seqno;
> @@ -3166,10 +3165,15 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>  					break;
>  				case HANGCHECK_HUNG:
>  					engine->hangcheck.score += HUNG;
> -					stuck[id] = true;
>  					break;
>  				}
>  			}
> +
> +			if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
> +				hung |= intel_engine_flag(engine);
> +				if (engine->hangcheck.action != HANGCHECK_HUNG)
> +					stuck |= intel_engine_flag(engine);
> +			}
>  		} else {
>  			engine->hangcheck.action = HANGCHECK_ACTIVE;
>  
> @@ -3194,17 +3198,24 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
>  		busy_count += busy;
>  	}
>  
> -	for_each_engine_id(engine, dev_priv, id) {
> -		if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
> -			DRM_INFO("%s on %s\n",
> -				 stuck[id] ? "stuck" : "no progress",
> -				 engine->name);
> -			rings_hung |= intel_engine_flag(engine);
> -		}
> -	}
> +	if (hung) {
> +		char msg[80];
> +		int len;
>  
> -	if (rings_hung)
> -		i915_handle_error(dev_priv, rings_hung, "Engine(s) hung");
> +		/* If some rings hung but others were still busy, only
> +		 * blame the hanging rings in the synopsis.
> +		 */
> +		if (stuck != hung)
> +			hung &= ~stuck;
> +		len = snprintf(msg, sizeof(msg),
> +			       "%s on ", stuck == hung ? "No progress" : "Hang");
> +		for_each_engine_masked(engine, dev_priv, hung)
> +			len += snprintf(msg + len, sizeof(msg) - len,
> +					"%s, ", engine->name);
> +		msg[len-2] = '\0';
> +

msg[len-1] ?

snprintf returns the bytes that would have been written so there
is possibility to overwrite the stack here. Safer to use
scnprintf 

-Mika



> +		return i915_handle_error(dev_priv, hung, msg);
> +	}
>  
>  	/* Reset timer in case GPU hangs without another request being added */
>  	if (busy_count)
> -- 
> 2.8.1
>
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