Hi Vandana, On 18 March 2016 at 16:50, Vandana Kannan <vandana.kannan@xxxxxxxxx> wrote: > The reason for using a plane property instead of fb modifier:- > In Android, OGL passes a render compressed buffer to hardware composer (HWC), > which would then request a flip on that buffer after checking if the target > can support render compressed buffer. For example, only planes 1 and 2 on > pipes 1 and 2 can support RC. In case the target cannot support it, HWC will > revert back to OGL requesting for uncompressed buffer. I still don't believe we can support this in non-Android userspace, so I don't have any other comment on this patch. Cheers, Daniel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx