On Thu, Jan 21, 2016 at 04:31:40PM -0800, Matt Roper wrote: > On Mon, Jan 18, 2016 at 08:45:34PM +0530, Vandita Kulkarni wrote: > > From: vandita kulkarni <vandita.kulkarni@xxxxxxxxx> > > > > The below patches support plane and pixel blending > > by adding two properties blend_func and blend_color. > > As per Damien's initial patches, this design based on > > OpenGL's blend equations is suggested by Ville. > > All the below patches are tested on BXT android platform. > > > > The initial kernel patches from damien can be found at > > https://github.com/dlespiau/linux/commits/20150708-alpha-blending > > Damien Lespiau (5): > > drm: Introduce the blend-func property > > drm/i915/skl: Add blend_func to SKL/BXT sprite planes > > drm: Introduce DRM_MODE_COLOR() > > drm: Add an blend_color property > > drm/i915/skl: Add support for blending modes > > > > vandita kulkarni (4): > > drm/i915/skl: Drop alpha in non ARGB formats > > drm/i915: Support blend func on primary > > drm/i915/skl: Support blend color on primary > > drm/i915/skl: Separate out disable plane alpha > > This series looks pretty good; I've given some feedback on a few of the > patches, but it's all pretty minor. And some of the feedback I gave > wound up being addressed in later patches in the series anyway; I think > you can probably squash patches 6-9 into the earlier patches to simplify > a bit. > > One of the requirements to merge new features upstream is to have an > opensource userspace that makes use of it. It sounds like you're doing > this work for Android purposes, so is the plan to add support for these > properties to hwcomposer? Note that I'm still in the process of getting approval for contributing to the new drm_hwcomposer. It seems this will take a while unfortunately :( -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx