On 21/10/15 14:09, Ville Syrjälä wrote:
On Wed, Oct 21, 2015 at 01:17:10PM +0100, Tvrtko Ursulin wrote:
On 21/10/15 12:28, Daniel Vetter wrote:
On Wed, Oct 14, 2015 at 07:29:03PM +0300, ville.syrjala@xxxxxxxxxxxxxxx wrote:
From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
intel_pin_and_fence_fb_obj() only needs the framebuffer, and the desird
rotation (to find the right GTT view for it), so no need to pass all
kinds of plane stuff.
Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
Feels indeed a bit like a bikeshed and just churn without resolving the
"pass vma in plane_state around" idea for real. But meh, it's imo not
worse than the existing code, and looks correct. Less churn would make me
a happier reviewer thought (there's a pile of whitespace in here too).
Grumpily-Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
It is worse, and is definitely not better. :(
I might accept that if it wasn't for the ugly 'if (!plane_state)' mess.
Ok you have a point there. Maybe there should be a fake default state
available, if somehow possible? Would all zero be a valid state?
Tvrtko
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