On Wed, Oct 21, 2015 at 01:17:10PM +0100, Tvrtko Ursulin wrote: > > On 21/10/15 12:28, Daniel Vetter wrote: > > On Wed, Oct 14, 2015 at 07:29:03PM +0300, ville.syrjala@xxxxxxxxxxxxxxx wrote: > >> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > >> > >> intel_pin_and_fence_fb_obj() only needs the framebuffer, and the desird > >> rotation (to find the right GTT view for it), so no need to pass all > >> kinds of plane stuff. > >> > >> Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > > > Feels indeed a bit like a bikeshed and just churn without resolving the > > "pass vma in plane_state around" idea for real. But meh, it's imo not > > worse than the existing code, and looks correct. Less churn would make me > > a happier reviewer thought (there's a pile of whitespace in here too). > > > > Grumpily-Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx> > > It is worse, and is definitely not better. :( I might accept that if it wasn't for the ugly 'if (!plane_state)' mess. -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx