On Sat, Sep 05, 2015 at 01:10:11AM +0000, Konduru, Chandra wrote: > > > + > > > + if (fb->pixel_format == DRM_FORMAT_NV12) { > > > + int height_in_mem = (fb->offsets[1]/fb->pitches[0]); > > > + /* > > > + * If UV starts from middle of a page, then UV start > > should > > > + * be programmed to beginning of that page. And offset > > into that > > > + * page to be programmed into y-offset > > > + */ > > > + tile_row_adjustment = height_in_mem % tile_height; > > > + aux_dist = fb->pitches[0] * (height_in_mem - > > tile_row_adjustment); > > > + aux_x_offset = DIV_ROUND_UP(x, 2); > > > + aux_y_offset = DIV_ROUND_UP(y, 2) + > > tile_row_adjustment; > > > + /* For tile-Yf, uv-subplane tile width is 2x of Y-subplane > > */ > > > + aux_stride = fb->modifier[0] == > > I915_FORMAT_MOD_Yf_TILED ? > > > + stride / 2 : stride; > > > > The 2x part was rather well hidden in the spec. How do we deal with > > cases when the Y stride is an odd number of tiles? > > It should be a round up division to take care of that scenario. That would stil lresult in a corrupted picture I think. So I was thinking that we should just refuse to create NCV12 framebuffers with a poorly aligned stride. > Fixing this and resolving your other comments. > Will be sending updated patches shortly. -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx