On Tue, Jan 06, 2015 at 03:15:39PM +0800, Xiang, Haihao wrote: > On Mon, 2015-01-05 at 23:03 -0800, Kenneth Graunke wrote: > > On Tuesday, January 06, 2015 02:39:36 PM Xiang, Haihao wrote: > > > On Mon, 2015-01-05 at 21:54 -0800, Kenneth Graunke wrote: > > > > On Tuesday, January 06, 2015 01:11:53 PM Xiang, Haihao wrote: > > > > > > > > > > Hi Kenneth, > > > > > > > > > > How did you test OSD ? I can't reproduce the issue you mentioned, OSD > > > > > works well for me when using mplayer-vaapi with the latest > > > > > libva/libva-intel-driver master branch. > > > > > > > > > > I tried your patch, what surprised me is OSD still works well after > > > > > applying your patch. It seems your patch didn't disable the palette. > > > > > > > > > > Thanks > > > > > Haihao > > > > > > > > I ran: > > > > > > > > mplayer -osdlevel 3 -vo vaapi big_buck_bunny_720p_stereo.ogg > > > > > > > > For me, the OSD text is solid green, with hard edges. > > > > > > The OSD text is white for me when using mplayer -osdlevel 3 -vo vaapi > > > xxx. If possible, could you update your mplayer ? > > > > Huh. I'm using the Arch Linux package of mplayer-vaapi 36265-13, > > which seems to be the most recent subversion commit ID. I've never seen > > white text on my Haswell system - it seems to be consistently dark green. > > > > > If you use "-vo gl" or "-vo xv", the OSD is solid white text with a black > > > > border around it. I presume that it's supposed to be white with vaapi as > > > > well, but I guess I'm not entirely sure. > > > > > > > > It's possible that the optimization doesn't affect the palette as long as > > > > you never use sample_c with the paletted textures. > > > > > > I verified the palette takes effect in the following way: > > > > > > 1. Only support P8A8 format in the driver > > > > > > 2. ran the above command and I saw white OSD text > > > > > > 3. Only support P4A4 format in the driver and don't use > > > 3DSTATE_SAMPLER_PALETTE_LOAD0 to load the value to the texture palette, > > > so the palette keeps unchanged. > > > > > > 4. ran the above command and I saw black OSD text. > > > > > > 5. Load the right value to the texture palette and ran the above command > > > again, I saw white OSD text. > > > > > > Hence I think sample_c with the paletted textures is used in the driver. > > > > That sounds like the palette is actually working, then. Great :) > > > > I doubt that libva would use sample_c - sampling with a shadow comparison? > > It looks like it just uses sample and sample+killpix. > > You are right, libva driver doesn't use sample_c message. > > > I'm pretty sure the sample_c optimization just uses the palette memory as > > storage for some stuff, so it's quite possible it just works if you're > > only using sample and sample+killpix. > > Thanks for the explanation, it makes sense to me. Thanks for digging into this some more, I've added the above discussion in a quote to the commit message. Thanks, Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx