On Mon, 2015-01-05 at 21:54 -0800, Kenneth Graunke wrote: > On Tuesday, January 06, 2015 01:11:53 PM Xiang, Haihao wrote: > > > > Hi Kenneth, > > > > How did you test OSD ? I can't reproduce the issue you mentioned, OSD > > works well for me when using mplayer-vaapi with the latest > > libva/libva-intel-driver master branch. > > > > I tried your patch, what surprised me is OSD still works well after > > applying your patch. It seems your patch didn't disable the palette. > > > > Thanks > > Haihao > > I ran: > > mplayer -osdlevel 3 -vo vaapi big_buck_bunny_720p_stereo.ogg > > For me, the OSD text is solid green, with hard edges. The OSD text is white for me when using mplayer -osdlevel 3 -vo vaapi xxx. If possible, could you update your mplayer ? > > If you use "-vo gl" or "-vo xv", the OSD is solid white text with a black > border around it. I presume that it's supposed to be white with vaapi as > well, but I guess I'm not entirely sure. > > It's possible that the optimization doesn't affect the palette as long as > you never use sample_c with the paletted textures. I verified the palette takes effect in the following way: 1. Only support P8A8 format in the driver 2. ran the above command and I saw white OSD text 3. Only support P4A4 format in the driver and don't use 3DSTATE_SAMPLER_PALETTE_LOAD0 to load the value to the texture palette, so the palette keeps unchanged. 4. ran the above command and I saw black OSD text. 5. Load the right value to the texture palette and ran the above command again, I saw white OSD text. Hence I think sample_c with the paletted textures is used in the driver. > > --Ken _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx