On Fri, Dec 19, 2014 at 11:15:59AM +0100, Daniel Vetter wrote: > On Fri, Dec 19, 2014 at 09:17:40AM +0000, Chris Wilson wrote: > > On Fri, Dec 19, 2014 at 11:05:36AM +0200, Imre Deak wrote: > > > On Fri, 2014-12-19 at 08:26 +0000, Chris Wilson wrote: > > > > On Fri, Dec 19, 2014 at 12:14:00AM +0200, Imre Deak wrote: > > > > > On Thu, 2014-12-18 at 22:19 +0100, Daniel Vetter wrote: > > > > > > On Thu, Dec 18, 2014 at 11:04:11PM +0200, Ville Syrjälä wrote: > > > > > > > On Thu, Dec 18, 2014 at 09:37:37PM +0100, Daniel Vetter wrote: > > > > > > > > On Thu, Dec 18, 2014 at 09:51:26AM -0800, Bob Paauwe wrote: > > > > > > > > > When creating a fence for a tiled object, only fence the area that > > > > > > > > > makes up the actual tiles. The object may be larger than the tiled > > > > > > > > > area and if we allow those extra addresses to be fenced, they'll > > > > > > > > > get converted to addresses beyond where the object is mapped. This > > > > > > > > > opens up the possiblity of writes beyond the end of object. > > > > > > > > > > > > > > > > > > To prevent this, we adjust the size of the fence to only encompass > > > > > > > > > the area that makes up the actual tiles. The extra space is considered > > > > > > > > > un-tiled and now behaves as if it was a linear object. > > > > > > > > > > > > > > > > > > Testcase: igt/gem_tiled_fence_overflow > > > > > > > > > Reported-by: Dan Hettena <danh@xxxxxxx> > > > > > > > > > Signed-off-by: Bob Paauwe <bob.j.paauwe@xxxxxxxxx> > > > > > > > > > > > > > > > > Presuming this indeed blows up (I didn't try your test) this is one for > > > > > > > > Jani. > > > > > > > > > > > > > > Hmm. Wasn't this problem discussed a few years ago already? My recollection > > > > > > > is that Imre had patches but you said you don't care about the problem. > > > > > > > > > > > > Imre had patches iirc to resize the allocation , which would have caused > > > > > > major havoc with moving stuff around I think. > > > > > > > > > > It did that only for old GENs where the POT fence size constraint gives > > > > > you no other choice to fix this issue. On new HW I also rounded down the > > > > > fence size. > > > > > > > > If we were to be consistent, then we would pad in the GTT so that no > > > > other object fitted in the full fenced region. > > > > > > Yes, I did that. In v2 I changed this (based on your feedback) so the > > > padding happens only on old GENs with the POT constraint, since on new > > > GENs we can instead reduce the fence region size. The end of the buffer > > > couldn't contain even a single whole pixel line, so would display > > > incorrectly anyway. > > > > Maybe they allocated one very large object for a mipmap, each level of > > varying pitches but uploading through a single fence with a single > > pitch, and so carefully wrote the trailing levels to account for the > > different tile row size (but it knew the individual pages would be > > correct). > > > > Technically reducing the fenced region size is an ABI change... :p > > Well the last incomplete tile-row couldn't ever really be used anyway > since writes just go somewhere. They go to a fully deterministic page, so it could be used by a masochistic user. > So I don't think this is a user-observable > ABI change. And it's simpler than enlarging the tiled gtt size on gen4+, > which might result in some more gtt thrashing. So I only want to do that > if we really need it. I would have accepted that not even libva has ever done anything like this, and so the only known use has been in buggy code. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx