On Tue, Oct 07, 2014 at 11:29:30AM +0300, Ville Syrjälä wrote: > We do it automagically but we make the decision based on the primary > plane pixel format which is a bit silly considering there are sprites > and whatnot to consider. Maybe we should just always go for deep color > whenever possible? Anyway that's a separate topic. Yes and yes. The one thing I'm not sure about (and why I haven't) submitted that patch is that I'm not sure about what do to with the dither bit on the different platforms. -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx